CryEngine 3 at Game Developer's Conference 2012

Discussion in 'Tech Spot' started by The Lionheart, Mar 8, 2012.

  1. The Lionheart Project Lead, Creative Director, Hat Rack

  2. ZackDark Corporal

    Hmmm, any reason you posted it three times?
  3. The Lionheart Project Lead, Creative Director, Hat Rack

    Well, yeah, of course!

    Because you weren't paying attention the first two times.

    >.>
  4. The Lionheart Project Lead, Creative Director, Hat Rack

    Here's a better quality version that I just came across:
  5. The Lionheart Project Lead, Creative Director, Hat Rack

    Okay, and this just in from nVidia! A very cool video demonstrating the updates that CryTek has made to the tools we are using to create this shindig.

    http://nvidia.fullviewmedia.com/gdc2012/03-crytek.html

    The best part, IMO, was definitely the last thing that he demonstrated, especially the realtime update of the AI navigation mesh. Very cool! I bet that applies to scripted and possibly even unscripted terrain alterations as well! (As in, while at first there is no way across a gap, if a pillar falls because I shot it down, an AI can now cross the gap using the pillar because it's smart like that now, lol.)
  6. HeadClot Private

    I like - Watching right now :)

    Update: I am really digging this DX11 Update - The Navigation Mesh looks AWESOME!
    The Lionheart likes this.
  7. awdkjawkjdawkd Sergeant

  8. The Lionheart Project Lead, Creative Director, Hat Rack

  9. The Lionheart Project Lead, Creative Director, Hat Rack

  10. awdkjawkjdawkd Sergeant

  11. awdkjawkjdawkd Sergeant

    I couldn't agree with you more. Makes things easier. I'm really excited, only a few more weeks!
  12. awdkjawkjdawkd Sergeant

  13. The Lionheart Project Lead, Creative Director, Hat Rack

  14. awdkjawkjdawkd Sergeant

    Can't wait for Cryengine 4 with ray-tracing.
  15. Cobby Corporal


    You're welcome.
  16. The Lionheart Project Lead, Creative Director, Hat Rack

  17. The Lionheart Project Lead, Creative Director, Hat Rack

    Here's the Gamescom trailer for Crysis 3's new multiplayer mode, "Hunter". Color me excited!



    Oh, and uh, those camo patterns on the nanosuit's armor are looking pretty good too. ;)
    ZackDark likes this.
  18. Postmortem Creative Consultant

    Looks like lots of fun.
    The Lionheart likes this.
  19. ZackDark Corporal

    Seems a bit overpowered on the Hunters' side for me, but should still be helluva fun.
  20. The Lionheart Project Lead, Creative Director, Hat Rack

    I think the reason we only saw them use cloak mode and only saw them use a bow might be that that's all they get. Kind of like Splinter Cell's "Spies vs. Mercs" meets Reach's "Zombies" gametype, where if you're killed by the zombie you become a zombie.

    So if they have no armor mode, and no other weapons, and perhaps a limited amount of ammo, this could be very fun and intense! =D

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